Leagues Glossary

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Leagues Glossary

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Glossary #

  • 1 Ring: the outermost target ring with a scoring zone that awards 1 point once hit, that also hosts the 4 Killshots
  • 2 Ring: the second outermost target ring, with a scoring zone that awards 2 points once hit
  • 3 Ring: the middle target ring with a scoring zone that awards 3 points once hit, that also hosts the outer 5 rings and bullseyes
  • 4 Ring: the second innermost target ring with a scoring zone that awards 4 points once hit
  • Big Axe: an axe with minimum weight of 3lbs and a minimum length of 23in
  • Big Axe Discipline: a discipline using a Big Axe, from a fault line of 15ft
  • Bit: the sharpened edge of an axe blade, used to stick in the board
  • Black Ring: circular lines that outline the scoring zones of the target
  • Bullseye: a red circle on the target worth 6 points
  • Center 5 Ring: the innermost target ring with a scoring zone that awards 5 points once hit, that also hosts the center bullseye
  • Certified Judge: An individual who has attained the official WATL Judge Certification to officiate sanctioned leagues and tournaments, ensuring adherence to rules and proper scoring.
  • Cheek: The flat side of an axe head, located between the bit and the poll.
  • Circuit Points: points earned by competitors in sanctioned WATL events
  • Discipline: a specific set of rules and the gameplay format including approved equipment that can be hosted at official sanctioned WATL leagues and tournaments.
  • Drop: when an axe is thrown but does not stick to the target surface in any scorable or non-scorable area, resulting in a zero scored
  • Double Miss: when all competitors in a game fail to hit a scorable killshot in sudden death
  • Eye: the hole in the center of an axe head where the handle is inserted and secured
  • Fault Line: the line that competitors must not step over when throwing, resulting in a zero scored for the throw
  • Game: a single-scored set of throws between 1 or more competitors which can vary between 5, 7 or 10 throws depending on the discipline
  • Ghost Game: a single competitor completing a game without an opponent
  • Hatchet Duals: a discipline where two players compete as a team, throwing hatchets simultaneously at the same target
  • Hatchet: a smaller axe with maximum weight of 3lbs and a maximum length of 19in 
  • Hatchet Amateur Division: a competitive tier for experienced competitors with moderate skill levels
  • Hatchet Pro Division: a competitive tier for competitors at the highest skill level
  • Hatchet Rec Division: a non-competitive tier for beginner or casual competitors
  • Head Judge: an official responsible for overseeing other Certified Judges as well as the rules, scoring, and overall conduct of a league or tournament
  • Heel: the bottom end of an axe bit, opposite the toe
  • Hit: a successful impact of an axe’s scoring area to the target’s scoring zone
  • Inner Killshot: a small blue circle located inside an outer Killshot on a target
  • Killshot: the blue circles in the upper and lower corners of the target inside the 1 ring, worth 7 or 8 points when called and successfully hit
  • Killshot Attempt: a throw where the competitor “calls” the Killshot before throwing, aiming specifically for one of the four Killshots
  • Lane: the designated area consisting of one or more fault lines and two targets
  • Lane Judge: an individual Certified to score Sanctioned games, responsible for overseeing the conduct and scoring of players within a specific lane during a league or tournament
  • Lower Bullseye: the two outer bullseyes that are located lowest on the board
  • Lower Killshot: the two Killshots that are located lowest on the board
  • Match: a set of 2 to 3 games, where the competitor who wins 2 games is declared the winner
  • Outer Killshot: the target ring surrounding the inner killshot on a target, located at the top and bottom of the 1 ring
  • Poll: the rear end of an axe head, also known as the butt, which is opposite the bit
  • Scoring Area: the portion of the axe from the bit to to the front of the eye that must touch a scoring zone to attain points
  • Scoring Zone: the area on a target where points are awarded based on the location of the scoring area of an axe’s impact
  • Stick: a throw where the axe embeds in the target, indicating a valid scoring attempt
  • Target Ring: a section on the target that contains scoring zones for 1-5 points
  • Toe: the top end of an axe bit, opposite the heel
  • Upper Bullseye: the two outer bullseyes that are located highest on the board
  • Upper Killshot: the two Killshots that are located highest on the board
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