Leagues Glossary

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Leagues Glossary

Table of Contents

Glossary #

  • 1 Ring: the outermost target ring with a scoring zone that awards 1 point once hit, that also hosts the 4 Killshots
  • 2 Ring: the second outermost target ring, with a scoring zone that awards 2 points once hit
  • 3 Ring: the middle target ring with a scoring zone that awards 3 points once hit, that also hosts the outer 5 rings and bullseyes
  • 4 Ring: the second innermost target ring with a scoring zone that awards 4 points once hit
  • Big Axe: an axe with minimum weight of 3lbs and a minimum length of 23in
  • Big Axe Discipline: a discipline using a Big Axe, from a fault line of 15ft
  • Bit: the sharpened edge of an axe blade, used to stick in the board
  • Black Ring: circular lines that outline the scoring zones of the target
  • Bullseye: a red circle on the target worth 6 points
  • Center 5 Ring: the innermost target ring with a scoring zone that awards 5 points once hit, that also hosts the center bullseye
  • Certified Judge: An individual who has attained the official WATL Judge Certification to officiate sanctioned leagues and tournaments, ensuring adherence to rules and proper scoring.
  • Cheek: The flat side of an axe head, located between the bit and the poll.
  • Circuit Points: points earned by competitors in sanctioned WATL events
  • Discipline: a specific set of rules and the gameplay format including approved equipment that can be hosted at official sanctioned WATL leagues and tournaments.
  • Drop: when an axe is thrown but does not stick to the target surface in any scorable or non-scorable area, resulting in a zero scored
  • Double Miss: when all competitors in a game fail to hit a scorable killshot in sudden death
  • Eye: the hole in the center of an axe head where the handle is inserted and secured
  • Fault Line: the line that competitors must not step over when throwing, resulting in a zero scored for the throw
  • Game: a single-scored set of throws between 1 or more competitors which can vary between 5, 7 or 10 throws depending on the discipline
  • Ghost Game: a single competitor completing a game without an opponent
  • Hatchet Duals: a discipline where two players compete as a team, throwing hatchets simultaneously at the same target
  • Hatchet: a smaller axe with maximum weight of 3lbs and a maximum length of 19in 
  • Hatchet Amateur Division: a competitive tier for experienced competitors with moderate skill levels
  • Hatchet Pro Division: a competitive tier for competitors at the highest skill level
  • Hatchet Rec Division: a non-competitive tier for beginner or casual competitors
  • Head Judge: an official responsible for overseeing other Certified Judges as well as the rules, scoring, and overall conduct of a league or tournament
  • Heel: the bottom end of an axe bit, opposite the toe
  • Hit: a successful impact of an axe’s scoring area to the target’s scoring zone
  • Inner Killshot: a small blue circle located inside an outer Killshot on a target
  • Killshot: the blue circles in the upper and lower corners of the target inside the 1 ring, worth 7 or 8 points when called and successfully hit
  • Killshot Attempt: a throw where the competitor “calls” the Killshot before throwing, aiming specifically for one of the four Killshots
  • Lane: the designated area consisting of one or more fault lines and two targets
  • Lane Judge: an individual Certified to score Sanctioned games, responsible for overseeing the conduct and scoring of players within a specific lane during a league or tournament
  • Lower Bullseye: the two outer bullseyes that are located lowest on the board
  • Lower Killshot: the two Killshots that are located lowest on the board
  • Match: a set of 2 to 3 games, where the competitor who wins 2 games is declared the winner
  • Outer Killshot: the target ring surrounding the inner killshot on a target, located at the top and bottom of the 1 ring
  • Poll: the rear end of an axe head, also known as the butt, which is opposite the bit
  • Scoring Area: the portion of the axe from the bit to to the front of the eye that must touch a scoring zone to attain points
  • Scoring Zone: the area on a target where points are awarded based on the location of the scoring area of an axe’s impact
  • Stick: a throw where the axe embeds in the target, indicating a valid scoring attempt
  • Target Ring: a section on the target that contains scoring zones for 1-5 points
  • Toe: the top end of an axe bit, opposite the heel
  • Upper Bullseye: the two outer bullseyes that are located highest on the board
  • Upper Killshot: the two Killshots that are located highest on the board
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Even axe throwers need a break, especially when there’s an easter egg hunt calling our name! We’re temporarily trading our targets for bunny ears and chocolate eggs. Fear not, we’ll be back tomorrow, ready to aim for the bullseye with slightly fuller bellies!