Table of Contents
Glossary #
- 1 Ring: the outermost target ring with a scoring zone that awards 1 point once hit, that also hosts the 4 Killshots
- 2 Ring: the second outermost target ring, with a scoring zone that awards 2 points once hit
- 3 Ring: the middle target ring with a scoring zone that awards 3 points once hit, that also hosts the outer 5 rings and bullseyes
- 4 Ring: the second innermost target ring with a scoring zone that awards 4 points once hit
- Big Axe: an axe with minimum weight of 3lbs and a minimum length of 23in
- Big Axe Discipline: a discipline using a Big Axe, from a fault line of 15ft
- Bit: the sharpened edge of an axe blade, used to stick in the board
- Black Ring: circular lines that outline the scoring zones of the target
- Bullseye: a red circle on the target worth 6 points
- Center 5 Ring: the innermost target ring with a scoring zone that awards 5 points once hit, that also hosts the center bullseye
- Certified Judge: An individual who has attained the official WATL Judge Certification to officiate sanctioned leagues and tournaments, ensuring adherence to rules and proper scoring.
- Cheek: The flat side of an axe head, located between the bit and the poll.
- Circuit Points: points earned by competitors in sanctioned WATL events
- Discipline: a specific set of rules and the gameplay format including approved equipment that can be hosted at official sanctioned WATL leagues and tournaments.
- Drop: when an axe is thrown but does not stick to the target surface in any scorable or non-scorable area, resulting in a zero scored
- Double Miss: when all competitors in a game fail to hit a scorable killshot in sudden death
- Eye: the hole in the center of an axe head where the handle is inserted and secured
- Fault Line: the line that competitors must not step over when throwing, resulting in a zero scored for the throw
- Game: a single-scored set of throws between 1 or more competitors which can vary between 5, 7 or 10 throws depending on the discipline
- Ghost Game: a single competitor completing a game without an opponent
- Hatchet Duals: a discipline where two players compete as a team, throwing hatchets simultaneously at the same target
- Hatchet: a smaller axe with maximum weight of 3lbs and a maximum length of 19in
- Hatchet Amateur Division: a competitive tier for experienced competitors with moderate skill levels
- Hatchet Pro Division: a competitive tier for competitors at the highest skill level
- Hatchet Rec Division: a non-competitive tier for beginner or casual competitors
- Head Judge: an official responsible for overseeing other Certified Judges as well as the rules, scoring, and overall conduct of a league or tournament
- Heel: the bottom end of an axe bit, opposite the toe
- Hit: a successful impact of an axe’s scoring area to the target’s scoring zone
- Inner Killshot: a small blue circle located inside an outer Killshot on a target
- Killshot: the blue circles in the upper and lower corners of the target inside the 1 ring, worth 7 or 8 points when called and successfully hit
- Killshot Attempt: a throw where the competitor “calls” the Killshot before throwing, aiming specifically for one of the four Killshots
- Lane: the designated area consisting of one or more fault lines and two targets
- Lane Judge: an individual Certified to score Sanctioned games, responsible for overseeing the conduct and scoring of players within a specific lane during a league or tournament
- Lower Bullseye: the two outer bullseyes that are located lowest on the board
- Lower Killshot: the two Killshots that are located lowest on the board
- Match: a set of 2 to 3 games, where the competitor who wins 2 games is declared the winner
- Outer Killshot: the target ring surrounding the inner killshot on a target, located at the top and bottom of the 1 ring
- Poll: the rear end of an axe head, also known as the butt, which is opposite the bit
- Scoring Area: the portion of the axe from the bit to to the front of the eye that must touch a scoring zone to attain points
- Scoring Zone: the area on a target where points are awarded based on the location of the scoring area of an axe’s impact
- Stick: a throw where the axe embeds in the target, indicating a valid scoring attempt
- Target Ring: a section on the target that contains scoring zones for 1-5 points
- Toe: the top end of an axe bit, opposite the heel
- Upper Bullseye: the two outer bullseyes that are located highest on the board
- Upper Killshot: the two Killshots that are located highest on the board